Pick your kin.
Find your ground.

A cozy survival world where the land decides how strong you are. Five kin, ninety-five biomes, one map to share.

mc.everkin.live
Meet the kin

Checking the server… Java & Bedrock Bedrock port 25565 Minecraft 26.1+


Season One is open

Three steps and you're in.

Add the server

One address for everyone: mc.everkin.live. Bedrock players add port 25565. You'll need Minecraft 26.1 or newer, and nothing else — no mods, no resource pack.

Choose your kin

Type /kin and pick one of the five. New players start as Human, which is deliberately plain, so there's nothing lost by taking your time.

Run /start

A short guided tour of towns, shops and commands. It ends by handing you /rtp, which drops you somewhere wild to settle.

The five kin

The land is not neutral.

Every kin carries one weakness, and only its home ground lifts it. Settle in the right biome and you're whole. Wander too far and the world starts to push back. It's why towns cluster, why the map fills up, and why your neighbours usually turn out to be your own kind.

Biome affinity strip Five biome regions of the world. The selected kin's home ground is lit; hostile ground is marked.
The Hollows
Caves, dark forests, moonlit valleys
The Bloomlands
Meadows, flower fields, groves
Frostreach
Snowfields, glaciers, ice caves
The Emberwastes
Volcanic peaks, calderas, badlands
The Tidewaters
Oceans, rivers, reefs, shorelines

Scroll the map sideways →

Vampire

Movement

Home ground
Strength
Weakness

Everyone starts as Human: no perks, no home ground, nothing to lose. Type /kin whenever you're ready to become something. You can change your mind later.

Every kin's full biome list and ability numbers are on the wiki.

Towns & land

Land you have to earn.

Your kin decides where you want to live. Holding onto it is a separate problem.

  • Claim land and found a town.
  • Sell plots to whoever wants to live there.
  • Tax your citizens to cover upkeep.
  • Claim a nether portal as an outpost, and lock everyone else out of it.
  • Claims cost more here than you're used to. A town is an achievement, not a formality.
Making a living

Money moves between players, not out of thin air.

Almost everything worth buying is sold by someone who logged in and made it.

/ah

Auction house

A real building at spawn, and a command from anywhere. List what you don't need, bid on what you do.

/pw

Player warps

Set up a shop, publish a warp, and let the whole server walk into it. The best storefronts get the traffic.

chest shops

Sell from a chest

Turn any chest into a shop where it stands. No stall fees, no middleman, works in your own town.

/sj

Jobs

Pick a trade and get paid for the work you were already doing — mining, farming, building, hunting.

/quests

Quests

Dozens of them, small and large, all paying in coin. Start at the quest hub: /warp quests.

/shop

The overpriced block shop

Yes, it's expensive on purpose. It exists to take money out of the economy, not to save you a trip.

Charms & Regalia

The rarest things are earned, never sold.

Twenty artifacts, each one tied to a single kin. You craft them or you earn them — there's no other route, and there's nothing in the store that comes close.

Regalia cancels your weakness

One per kin, and the only thing on the server that undoes what the land does to you. A vampire who can stand in daylight. A merfolk who can cross a desert. A fae who doesn't fade at dusk.

Charms are powers

  • Three per kin, fifteen in all. Ranged strikes, bursts that clear a clearing, and passives that only wake up when you're badly hurt.
  • Kin-locked, not soulbound. Anyone can hold one. Only the right kin can use it — which is precisely why they're worth trading for.
  • They announce themselves. None of these are quiet. You'll know when someone nearby has one.
Custom world generation

Not the world you've walked before.

Ninety-five biomes that don't exist in a normal Minecraft world, and all three dimensions rebuilt from scratch. None of it needs anything installed on your end.

The Overworld

Amethyst canyons, glacial chasms, moonlit valleys, scarlet mountains. Somewhere out in all of that is the ground your kin was made for.

The Nether

Custom biomes, and castles out there big enough to be worth raiding. It's also still the fastest way across a very large map, which is exactly why towns fight over the portals.

The End

Rebuilt from an empty grey tile into somewhere that's actually worth an expedition. Bring friends, and bring blocks.

Nothing to install

All of it runs on the server. Normal Minecraft, no mods, no resource pack, no messing about with your launcher.

Play on anything

Phones, consoles, tablets and PC all join the same world at the same address. Nobody gets a lesser version of it.

Store · coming soon

EverKin will never be pay-to-win

A cosmetics store is on the way.

Pets, particles, wings — things that look good and change nothing else. No stat boosts, no exclusive gear, no shortcuts past anything another player had to earn. It isn't open yet. We'll announce it in Discord the day it is.

Vote

Two clicks, once a day.

Voting pushes EverKin up the server lists, which is how most people find us in the first place. Thirty seconds, and it's the single most useful thing you can do for the server.

01

MinecraftServers.org

minecraftservers.org/server/690511

Vote here
02

TopG

topg.org/minecraft-servers/server-684407

Vote here

Use your exact in-game name. Capitals count, and a typo means the reward goes to nobody.

Come find your ground.

Season One is open and the map is mostly empty. Pick a kin, wander until the world stops fighting you, and put down a chest.